Love your classic arcade style of graphics.
Well, I guess that's ONE WAY to describe it!!! (LOL)
Seriously, I enjoy the plot/story and the quality (or lack of it) does NOT bother me in the least!
(I'm struggling to learn DAZ Studio, so I can't fault anyone else on the quality of their work when mine is nowhere near as good!!)
I deliberately go for the old-school comicbook/cartoon look in my work rather than the more modern high-resolution photorealistic style, simply because I like it and feel that it fits well with the type of action being depicted.
When compared side-by-side it can easily appear lower quality in terms of image detail, but that's completely by design. If you look at old Wonder Woman (for example) comics from the 50's and 60's, all the characters and graphics are a lot more "rough" and simplistic and the textures far less crisp and detailed than the sort of thing you see today. That sort of presentation has always appealed to me for doing comic book stories that include speech bubbles and flare-effects, more so than the ultra-real CGI flavour of imagery that's far more popular today, even for printed comics.
We all have our own tastes and I can understand some people preferring the hi-res versions of artwork, but in my case I actually go out of my way to apply filters and modifications that enhance the "rough drawn sketch" look even over and above what I'd naturally get from the already-ancient software and character models I'm using.
When I have a chance I'll post a couple of example shots showing the before-and-after output right from the 3D modelling software, and then with the extra rough-cartoon formatting applied. It's an intentional artistic choice all the way.